Video game designers are always trying to make video games more appealing in order to get gamers to spend more time playing them. According to the article "What Makes a Video Game Addictive" on http://www.video-game-addiction.org, there are several hooks that video game designers use to make games more addictive. These several hooks are:
The High Score
Having a "high score" in a game can keep a gamer hooked on the game as they attempt to beat it. Some games that have a "high score" are Pacman and Flappy Bird
Beating the Game
This hook is found in almost every game. Gamers are constantly always trying to "beat" the game which causes them to stay hooked onto the game until they do so.
Role-Playing
Role-playing games allow gamers to create their own characters and embark on unique journeys. This causes gamers to be emotionally attached to these characters making it harder to stop playing.
Discovery
This hook that video game makers use are usually involved in role-playing games. In games such as Runescape or World of Warcraft, gamers embark on a journey and discover new lands and worlds. The excitement of discovering these lands and worlds is extremely appealing to gamers.
Relationships
This hook that video game makers use is usually found in online games. The relationships that users make in these games causes users to come back to playing these games in an attempt to further build on these relationships.
Although video games can cause gamers to play for countless hours on end and lose touch from reality, they are not all bad. Some video games such as Wiifit are designed to help lose weight and get exercise. Video games can also teach important lessons that can be applied to reality as well.
Very informative. I'm curious as to those games that are addicting but make one rage like there is no tomorrow, since I am a victim. I suppose that falls under the "Beating the Game" category, but it's still mind-boggling how much a game can affect someone, especially in bringing out both ends of the emotional spectrum in a gamer.
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